﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

//NPC表内数据结构
public class NpcDataBase:TableDataBase
{
    //public int ID;
    public string Name;
    public string ModelPath;
}
 //NPC表
public class NpcTable:ConfigTable<NpcDataBase,NpcTable>
{
   
    public NpcTable ()
    {
        Load("Config/NpcTable.csv");
       
    }
   //protected override void ProcessData(NpcDataBase roleDB, string[] itemStrArray)
   // {
   //    roleDB.Name = itemStrArray[1];
   //    roleDB.ModelPath = itemStrArray[2];
   // }


}
